counselor
Plans that fit the hall.
Formats, game numbers and times before the hall is booked. Every number is calculated using the same logic as our tools.
Plan game day
3 Guide
Organize an indoor tournament: eight teams in three hours.The hall is booked from 9 a.m. to 12 p.m. Eight teams, two fields. Everyone against everyone doesn't fit in, two groups with a final does.2 Min. reading timeTo read
How many teams advance?The knockout round wants a power of two: 4, 8 or 16 teams. The group delivers them if you arrange the places in advance and not at midday.2 Min. reading timeTo read
Placement games so that every team has a place.Without them, you end up with one winner, one finalist, and a bunch of teams that are “eventually eliminated.” With them, every team has one last game.2 Min. reading timeTo read
Formats and game numbers
4 Guide
Group phase or everyone against everyone?Everyone against everyone chooses the winner of all pairings. The group stage will select him before the hall closes.2 Min. reading timeTo read
How many games does everyone have against everyone?The formula is short. The hall time is what the formula does not say.2 Min. reading timeTo read
Double knockout: two defeats, then it's over.In a simple knockout. the first game lost is the last. In the double knockout. there is a second chance and she has her own tree.2 Min. reading timeTo read
Swiss system: same score, new opponents.Not everyone against everyone, and not a knockout tree. Each round pairs the table anew. Defeat doesn't get you out.2 Min. reading timeTo read
Create your first tournament. It costs nothing for up to eight teams.
No subscription, no credit card. As the tournament grows, you book the plan just for that one event.